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Saturday, March 12 • 12:30pm - 1:30pm
Indie Game Developers: What Platform Suits You?

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It starts with an idea and a handful of creative minds, but where it goes from there can be anyone’s guess. Today’s indie game developers face a unique set of challenges, not the least of which is determining which platform will best aide in their eventual success. Video game publishers continue to change overnight, offering developers new tools to implement into their titles and competitive options for extending the game value. With all of these changes, indie developers are left with several unanswered questions: how do I go about choosing the best distribution method for my game? Which platform harnesses the audience that my game is best suited for? How do I fully take advantage of all the aspects that a platform has to offer? This panel brings together representatives from various platforms as well as indie developers to discuss the lessons learned when developing games for traditional consoles, virtual worlds, portable devices, social platforms and beyond.

avatar for Jack Buser

Jack Buser

Sr Dir, PlayStation Digital PlatformsSony Playstation
avatar for Sophia Coney

Sophia Coney

Art MgrOutsoHolding degrees both in Fine Art and Game Art Design, Sophia’s creative and organizational talents have established her as an essential member of the Outso management team. Sophia has now expanded her role to include Art Management, Business Development, Project Management... Read More →

Jamil Moledina

Outreach DirEA/Electronic Arts
avatar for Rade Stojsavljevic

Rade Stojsavljevic

PresJet Set Games IncRade got into the industry in 1993 and has since worked on major franchises such as Command & Conquer, Lord of the Rings, and Blade Runner with industry heavyweights like Sony Computer Entertainment America, Activision, Electronic Arts, and Westwood Studios.

Jesse Vigil


Saturday March 12, 2011 12:30pm - 1:30pm CST
Austin Convention Center, Room 12AB

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