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Sunday, March 13 • 5:00pm - 6:00pm
Fun With The Lights Off: Interactivity Without Graphics

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The pictures are better on radio, they say, and the same is also true in interactive experiences: games, for example, are possible using sound that are more realistic and immersive than the most complex 3D polygon-fests. But we're not talking soundtrack: we're talking fundamental questions of user interface, augmented reality and game design in audio. We're focusing on the development of Papa Sangre, a game in sound without graphics, and the world's first real-time generative audio-only virtual world. On an iPhone. Papa Sangre was commissioned by 4IP as a game in which blind people might be able to kick the ass of sighted people. Its development has been an adventure, pushing the capacity of the iPhone to the limit. It’s been an extraordinary challenge to imagine the design of a game and world where your existence is entirely through sound and where technological constraints become a mother of invention. You walk with your thumbs through a binaural sound environment, where you hear both the monster snoring to your left and the crunch of chicken bones and squeaky toys underfoot that may wake it up and bring death upon you. It’s a fundamentally different experience of gameplay, continually present-tense, totally immersive and therefore visceral – it feels like it’s you out there. The panel will discuss the process, the constraints, the vision and the philosophy behind a radical new genre of game and what this generally reveals for good game and experience design.

avatar for Paul Bennun

Paul Bennun

Exec DirSomethin' Else/Papa SangrePaul is active in interactive entertainment, broadcast and art, here because he was executive producer / director of Papa Sangre. Paul's an Executive Director of Somethin' Else, one of the largest multiplatform content design agencies and production... Read More →
avatar for Adam Hoyle

Adam Hoyle

Managing DirDo Tank Studios LtdAdam is the Director and Co-Founder of London based Do Tank Studios and has a long history of developing fun and engaging interactive music projects. He first cut his teeth as a key member of seminal 90s interactive art collective AudioRom, where he... Read More →
avatar for Margaret Robertson

Margaret Robertson

Dev DirHide&SeekMargaret Robertson is development director for Hide&Seek, a game design studio which uses public spaces and digital platforms to make interesting games for interesting people. Her previous role as an independent consultant enabled her to work on a huge range of projects... Read More →

Nick Ryan

avatar for Tassos Stevens

Tassos Stevens

Co-DirConeyTassos Stevens is a co-director and runner of Coney, and alleged to have been involved in most of their work. Coney is an agency making live interactive play, according to principles including adventure, loveliness and curiosity, and a community of artists and makers through... Read More →

Sunday March 13, 2011 5:00pm - 6:00pm CDT
Austin Convention Center, Ballroom A

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